Thus, it all ends up looking a bit bland with its repetitive depiction of enemies and bases. Though with such a zoomed-out view, it’s almost impossible to make out the finer details. The weird thing is that even during long sessions, he seems to barely say anything. Speaking of that, at the start, the player must decide how much profanity will our character say. Unless one is really a fan of ID Software or of foul-mouthed protagonists taken directly from the 90s. After a few hours of playing, Jupiter Hell gets completely repetitive. The times I have died, with quite a powerful character, were either because I walked into a group of 4-5 enemies without a decent cover, or a long corridor with no way of backtracking. Upon dying, the game gives you a typical roguelike recount of what happened. There doesn’t seem to be any more working strategies, other than that. The combat mostly involves walking around, waiting for the enemies to show up, running back to cover, and gunning them down. It doesn’t feel as carefree as classics such as Take No Prisoners, but at the same time it cannot be played like an X-Com. This unfortunately leads to some problems in balancing the two different souls: the rip-and-tear with the strategic planning. The game wants to feel and play like Doom, while still being entirely developed from the ground up as an ASCII roguelike. As such, they can’t be employed in any strategic way. Although the player can destroy them by shooting, this will just summon more enemies. The cover system works fine, but using doors for this is quite cumbersome. While there is some variety, the choices are still quite limited.Įnemies constantly move around the level and are alerted by sound, soon coming to hunt down the player wherever they are. That’s when the player’s asked to decide whether to make a character who’ll rely more on some weapon or a higher armor class. The RPG elements come into play mostly when levelling up. If you’re looking for something closer to John Wick in video game form, check out Wes’ article on Vreski’s The Hong Kong Massacre, which Wes refers to as “one of the most underrated shooters of the 2010s.The dead enemies left me plenty of stuff laying around. But you can rely on a regular cadence of John Wick.”Īs mentioned, John Wick has already dipped into video games with the VR shooter John Wick Chronicles and the action RTS John Wick Hex, but the idea of doing something similar to John Woo’s Stranglehold or Max Payne would be far more accessible, and a better use of the property. And so, we’re building out the world and when that five movie comes, will be organic - will be organically grown out of how we’re starting to tell those stories. “We’re in development on three others, including and including television series, “The Continental”, will be airing soon. “What is official is that, as you know, Ballerina is the first spinoff that comes out next year,” states Drake. Along with that, the studio is looking to expand beyond film, including “in the AAA video game space,” as well as a “regular cadence of spin-offs” and TV. And not only is John Wick 5 also in development, but Wick will be making a return to video games, as well.Īccording to the latest Lionsgate earnings call ( via Comicbook), Lionsgate Motion Picture Group President Joe Drake confirmed that a fifth John Wick is in early development. Lionsgate are obviously riding the success of the John Wick series with the upcoming Ballerina spinoff and “The Continental” TV series.
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